4/19/2023 0 Comments Unbound worlds apart prologue![]() The game idea evolved a lot since we started working on the game. You will need to master the unique powers of each portal to stop the collapse of reality, while exploring lush, hand-drawn worlds and unraveling a deep narrative full of mysteries. Unbound is a dark atmospheric puzzle platformer where you can summon portals to overcome vicious beasts, devious puzzles and fiendish platforming challenges. The bar is set high by games like Hollow Knight, Ori, Little Nightmares and so on. There are lots of things to consider when you work on a platformer game and you have to be very careful with details. Everyone thinks that they are easy to develop, but that's not true at all. Yes, the bar is super high right now for puzzle platformers. Hey Limarc Ambalina, Glad that you like the game so much. ![]() ![]() During development we shared various content with our community on social media (Discord/Twitter) and we also work with PR company before launch to get the word out. We also had the idea to launch a Prologue which brings us a lot of wishlists. There are lots of ways to promote a game on Steam, there is the Steam festival and conferences (Gamescom/PAX) which they usually have a Steam page event and they attract lots of people. Right now the main path has around 6-7 hours of gameplay and we have like 2 more hours of additional content for completionists. It Doesn't affect the mechanics at all, all gameplay elements including characters/monsters and collisions are on 0 depth, then we added the art in background and foreground. There is nothing 3D in Unbound except a few things here and there, what we did is we imported textures and put them on rectangle meshes on different depths to give the nice perspective and volume feel. We loved the flow of the engine so we decided to keep it for 2D as well. Hey there Justin Roberti, thanks for the questions, Yes, the game was developed in UE4, because initially Unbound was a 3D project.
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